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Mouse and keyboard: Keyboard movement paired with mouse interaction suits the corridor exploration best.

Prison escape game
Captured by aliens mid-flight, the crew has to break out of an off-world prison on a planet far from Earth.
The sequel picks up after the crew's run for Earth goes wrong. Ambushed halfway home, they wake up in an alien prison on a planet that is nothing like the one they were aiming for, and getting out means working through unfamiliar architecture and whatever their captors built to hold them. The off-world setting gives a familiar breakout loop a hostile new backdrop.
This title is best suited to sci-fi fans who played the original.
Mouse and keyboard: Keyboard movement paired with mouse interaction suits the corridor exploration best.
Touch controls: Touch input covers both movement and interaction, and the sci-fi art reads well on a small screen.
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